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Render Out! Magazine - September 2009 - number 11

Now online, the new number of our free magazine Render Out!.
You can find new tutorials, making of, interviews with Daniel P. Ferreira. A new article about art and 3D written by Paloma Montero Gómez, our 3D gallery, making of renders such as Evil Gremlin, El Fanático and Sculpture, tutorials about 3D programs, films, artists gallery and more, much more …

For each new number of Render Out! you can send me your best images and 3D design, tutorials, articles, making of, or any other information. Thanks.

   
makingof
Render Out! Magazine - May 2009 - number 10

Here is the number 10 of the magazine Render Out!, with new articles, tutorials, making of and much more useful information.

In this number there is an interesting article about the film: The Missing Lynx, and articles about color, our art section concerning Egyptian Art Style, making of renders such as Iris, Arimaki and Tanque, tutorials about 3d programs, creativity, artists gallery and more, much more …

We hope you will enjoy this new number and the next number of Render Out! is in...

   
makingof
Render Out! Magazine - March 2009 - number 9

Now online, the new number of our free magazine Render Out!.
You can find new tutorials, making of, interviews with Sergio Santos. A new article about art and 3D written by Paloma Montero Gómez, our 3D gallery, making of renders such as Vampiro, Woko and Mercedes GP 1908, tutorials about 3D programs, character rig, artists gallery and more, much more …

For each new number of Render Out! you can send me your best images and 3D design, tutorials, articles, making of, or any other information.

   
makingof
Render Out! Magazine - January 2009 - number 8

Here is the number 8 of the magazine Render Out!, with new articles, tutorials, making of and much more useful information.
In this number you will find new making of LeChuck, Royal Collegiate and more, some interesting articles about cinema language and how to behave in a job interview.
In this number there is an interesting interview with Brad Bird and in our section of Art and 3d, St Sophie of Constantinople and Star Wars: The Exhibition 2008 - Madrid.

For each new number of Render Out! you can send me your best images and 3D design, tutorials, articles, making of...

   
makingof
Now online the December issue of the famous 3DCreative Magazine, including the making of my image Mercedes GP 1908.

I explain how I made it, my working method and the most important steps for that render: a Mercedes GP 1908, a jewel of the world of the automotive industry. It is a making of quite concise and simple but really interesting.

This great magazine will focus on becoming more of a timeless resource for artists to turn to again and again whether you view it from your screen or choose to print it off

   
R
Render Out! Magazine - November 2008 - number 7

Now online the number 7 of Render Out!. (free magazine).

In this number we are including some interesting tutorials of rigging in Softimage XSI, the evolution of the animation, the making of Captain Bonecrusher, Ninja, the cinematographic language, our art section and 3d with an article about El Bosco, the artists gallery and more, much more…

Also an exclusive interview with the great designer of 3d characters, Francisco A. Cortina. We thank him for his collaboration.

   
Render Out! Magazine - September 2008 - number 6

Here is the number 6 of the magazine Render Out!, with new articles, tutorials, making of and much more useful information.

In this number there is an interesting interview with Alex Huguet, articles about animation, our art section concerning Roman busts, making of renders such as Never again, Cratepolis and Mp4 Trekstor, tutorials about 3D programs, character rig, artists gallery and more, much more …

We hope you will enjoy this new number and the next number of Render Out! is in november.

   
A Downloadable PDF Magazine CG creatives around the globe. 3DCreative Magazine will focus on techniques, tutorials, interviews, articles and galleries. We will have news and reviews too but we find that these topics are best covered by the online news and CG sites that thrive on daily updates. In the gallery section, you can see my rendering of Mercedes GP 1908.

Our magazine will focus on becoming more of a timeless resource for artists to turn to again and again whether you view it from your screen or choose to print it off, 131 page magazine which includes interviews with Rafael Grasetti and Jure Zagoricnik, and the final part of the beginner's guide to ZBrush.

   
Render Out! Magazine - July 2008 - number 5

In this issue we have included an article of tribute to the master Stan Winston. He died on June 15.
Also, we have included useful information, such as "making of" spectacular renders, images, tutorials about 3D programs, basic theory of design and colour, interviews with the best artists of all over the world, gallery of renders...

For each new number of Render Out! you can send me your best images and 3D design, tutorials, articles, "making of", or any other information you think it might be interesting to be shared with others designers.

   
Render Out! Magazine - May 2008 - number 4

Now online, the new number of our free magazine Render Out!.
You can find new tutorials, making of, interviews with Jacobo Navarro and the team of Lost Planet. A new article about art and 3D written by Paloma Montero Gómez and, as always, our 3D gallery.

For each new number of Render Out! you can send me your best images and 3D design, tutorials, articles, making of, or any other information you think it might be interesting to be shared with others designers.

   
3dvalley.com website has interviewed me as featured Artist of March 2008. In this interview you can read some interesting things about me: my designing way, my artistic influences or my inspiration sources. I hope you will enjoy it!
   
Render Out! Magazine - March 2008 - number 3

Now online, the new downloadable number of our free magazine Render Out!.
We want to make our own contribution to the world of 3D design and with this number 3 of Render Out! we hope that we can help you to create great 3D designs, showing you some works of designers worldwide and assisting you to develop the capacity of creativity, innovation and criticism.

We must become real professionals. When we succeed in, we will be able to make whatever we imagine. We ourselves are our own ballast. The next number of Render Out! is in May.

   
A Downloadable PDF Magazine CG creatives around the globe. 3DCreative Magazine will focus on techniques, tutorials, interviews, articles and galleries. We will have news and reviews too but we find that these topics are best covered by the online news and CG sites that thrive on daily updates. In the gallery section, you can see my rendering of R2-D2.

Our magazine will focus on becoming more of a timeless resource for artists to turn to again and again whether you view it from your screen or choose to print it off, 234 page magazine which includes interviews with Francois Rimasson and Daniel Moreno, plus we have the 2º part of Brand New Bugatti Veyron car modelling tutorial series.
   
Render Out! Magazine - December 2007 - number 2

In this magazine (in Spanish) we will include useful information, such as "making of" spectacular renders, images, tutorials about 3D programs, basic theory of design and colour, interviews with the best artists of all over the world, gallery of renders and much more information...

For each new number of Render Out! you can send me your best images and 3D design, tutorials, articles, "making of", or any other information you think it might be interesting to be shared with others designers.
The next number of Render Out! is in March.

   
The Parthenon image was accepted for the animago Award2007 in Karlsruhe, Germany. The animago AWARD has become the most important 3D competition in the German speaking countries.
   
3DTotal website has granted the EXCELLENCE AWARD to my image of R2-D2 including it in its Sci-fi gallery. In a few weeks I will make a tutorial showing how I went about creating the image, with reference photographs and blueprints, modelling, textures, lights, render, etc...
   
Render Out! Magazine - September 2007 - 1st number

In this magazine (in spanish) we will include useful information, such as "making of" spectacular renders, images, tutorials about 3D programs, basic theory of design and colour, interviews with the best artists of all over the world, gallery of renders and much more information...

For each new number of Render Out! you can send me your best images and 3D design, tutorials, articles, "making of", or any other information you think it might be interesting to be shared with others designers.
The next number of Render Out! is in December.

   
In the month of January, the Asian Web www.spotbit.com, that develops e-books, published the vol.1 of its new E-magazine ArtzMania (Art Showcase of Designers around the World), including some of the 3D images made by me.
   
My 3D images, Daylight and Spider was accepted for the Digital Show, Liverpool Biennal 2006, Independents Online Exhibition of digital art.
   
Spider was accepted for the animago Award2006 in Stuttgart, Germany. The animago AWARD has become the most important 3D competition in the German speaking countries.
   
CADesigner, one of the best Asian Magazines, publishes a interview made to me in the number of March.

[CADesigner interview - pdf]

[CADesigner interview - english]

In pixeltale you will see some of my works and designs using Softimage | XSI. In several designs I have used a different type of software depending on the necessities of the design, such as Zbrush3 or Shake and Adobe Photoshop CS3 for the digital retouch of the images.

pixeltale studio is born as a project where I want to show the knowledge that I have acquired for many years as graphic designer, illustrator, 3d modeller, 3d animator and multimedia creative.
The animation and 3D design is a very exciting and difficult world where we never stop learning and we must try to be more perfect in our designs in order to obtain more realistic images. We can get best results with perseverance.

In each new design we start from scratch. We should create new beings, characters, remote places from nothing.
The 3D animation has no limits; all we can imagine can be created. Everything will depend on our creative capacity and our effort.
Thanks to great animators and designers that have investigated for many years, nowadays we can use their knowledge to reach a bigger capacity for the creation of stories that make us laugh, cry, move,… that definitively, is what we want to get, because that makes the difference between a good 3D animation and the one that doesn't transmit anything to the spectator, and therefore it is not a good design, it lacks personality.

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The great director Charles Chaplin said: "It is necessary to have faith in oneself. There the only secret resides. Without the absolute trust in itself, one is dedicated to the failure."

 


 
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